think. talk. express. eat brain. think some more. experiment. test. try. try again. fail. think. do. succeed. talk. wonder. read. write. take a break. we have all the time in the world
Thursday, January 24, 2008
the future is now
gaming
I guess one bit of it is... escapism. The same reason you read, or listen to music, or watch movies... or plays, or art... there is a story in here, and it's long, complex, rich, and often fascinating. It's not just shoot-and-watch-the-gore-spatter; the background stories can be expansive and imaginative as any SF. When you read, you don't just look at the words; after a point, there's a direct flow of thought from your imagination to your conscious mind, with the words on the page just the occasional trigger. This can be as immersive.
Ever done puzzles? I'm not talking about the crap that passes itself off as 'puzzle games'. Even stuff like Tomb Raider, like a lot of movies and books, require significant suspension of disbelief on the part of the audience. Stand back and look, and you know that Ms Croft can get past the cunning trap in one way and only one way, and that one way has been conceived and created by Eidos Interactive long long before you came on the scene. You're being forced to walk down a corridor, wearing a chicken suit, with a pause every five seconds to sing the chorus lines from Eminem's Stan. If you don't do any of this, you die.
Stopping play is like... waking up, or falling asleep, depends on how you see it; between
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Do you really want to quit? Y / N
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and shutting down, getting up, water, roll into bed, drifting off... is a dreamlike, fugue state anyway. As soon as I slide into unconsciousness, REM kicks in almost instantly, picking up where the other side of that Y/N left off. Talk about an immersive experience - like most immersive experiences, this one sticks to you after you've climbed out. The next waking in the morning is even more disjointed.
It's an experience that extends way back in it's foreplay before the actual gameplay. The entire wandering through Fort, leafing through the pavement titles, one eye open for cops, making the selection, the bargaining, the wrapping up of the purchase in the inevitable black plastic bag, quick turn-down of the offer for porn ("saab english / hindi / double / triple / latest") and walk home; and the entire installation adventure, decoding the crack instructions written by a technically gifted but linguistically retarded cracker, and that rush when the game executes perfectly for the first time... this is entertainment that you work for, that you take risks for. Is that why it's that much more enjoyable?
That's it for now - I stocked up on Gears of War, Q4, Bioshock, and Max Payne 2 and HL2:Ep1 is still left with a little to go... have a good Winter-een-mas!
Play. Evolve.