Monday, April 21, 2008
Thursday, April 10, 2008
men are dogs

What can I say but Woof! Woof!
Labels: I can't believe they did that, life
Monday, April 07, 2008
product life cycle like never before
Today, dear pagecount contributor, let me tell you about my washing machine.
Labels: life, living single, timepass
Tuesday, April 01, 2008
looking back
If another myself could meet me today, he would be fairly sandbagged as well.
Life has been... interesting. Most of all, in the way things have changed. I used to think, sometimes, a while back, what I would be growing into, what I would become.
The truth, as they say, is usually stranger than fiction. The 18-yr-old Ashish had some ideas about what he was going to grow up into... and not a few dark suspicions. On the whole, I think it's the suspicions that have been vindicated. But in a good way. I've pretty much gone ahead and done everything I wanted to, and got everything I'd hoped for. Then.
In the long look back - it's been almost frighteningly good. Even the bad bits have the golden glow of nostalgia around them now. Wonder if it's a case of selective perception, or actually paying attention to the stuff that mattered that's pulled it off, putting me in a life that, to say the least, rocks.
Labels: the meaning of life
Wednesday, March 12, 2008
I am the...
You are The Devil
Materiality. Material Force. Material temptation; sometimes obsession
The Devil is often a great card for business success; hard work and ambition.
Perhaps the most misunderstood of all the major arcana, the Devil is not really "Satan" at all, but Pan the half-goat nature god and/or Dionysius. These are gods of pleasure and abandon, of wild behavior and unbridled desires. This is a card about ambitions; it is also synonymous with temptation and addiction. On the flip side, however, the card can be a warning to someone who is too restrained, someone who never allows themselves to get passionate or messy or wild - or ambitious. This, too, is a form of enslavement. As a person, the Devil can stand for a man of money or erotic power, aggressive, controlling, or just persuasive. This is not to say a bad man, but certainly a powerful man who is hard to resist. The important thing is to remember that any chain is freely worn. In most cases, you are enslaved only because you allow it.
What Tarot Card are You?
Take the Test to Find Out.
Tuesday, March 11, 2008
discovering archetypes
Everything... begins.
This... began over an inconsideration. On a shared 30-Kbps wireless line, bandwidth is precious; and as with any limited resource, there need to be rules to manage them, to prevent the whole system from collapsing. And when the rules are broken, there are... reactions. Solutions.
.
Gaiman was unknown to me except as a co-author, the other half of a superlative fantasy-spinner. From that one book followed another, and another... and the whole exploration may have ended there, but for... a few images. Images that prompted me to risk one, just one more experiment.
It gave me a name.
And one night, when the rulebreaker was away, a parallel method was found. An alternative. A chastisement.
A revenge.
The name was, then, inconsequential. It just floated along, and was pinned to the board as an as-good-as-any candidate.
The torrent completed its download.
And on a quiet tuesday evening, I discovered The Sandman.
.
I'm only 3 stories down, and already I can feel myself being drawn into that universe. Pictures move, faint sounds, scents. Depth.
Time.
Impact.
And most of all, it's so familiar. Like a racial memory, an archetype.
The Matrix. Morpheus. Neo. The black. Everything you see is a dream, and The One is the awakener.
Stephen King's Randall Flagg. The world that had moved on. The Tower. Alternate realities.
MIB. There are hidden truths, hidden stories all around you. Nothing is what it seems to be.
Illuminati.
The Man.
John Constantine.
The face in the crowd, for just a second, that looks right at you. Eyes meet. The shock, the subconscious recognition. Then it's gone, and no matter how hard you search, you can never find it again.
Walking through them all, is the same image.
.
The Endless.
The Man In Black.
Labels: books, legends, myths, the meaning of life
Thursday, March 06, 2008
How to build a Generation Starship
Just read Mayflower II recently. it's probably been the best ever description of how a generation starship would actually work in practice, just like the Odyssey series were the best ever in the hibernation-tech travel. And if you think about it, it does make sense - unless you have a habitat the size of a continent, civilization will stagnate, degrade. You can't think in terms of weeks, months, years, even decades; can we plan centuries?
In that small a space, you have to think of not technical, not psychological, not even social issues. You have to think in civilizations. I see a whole new brand of ship's doctor coming up.
Hm - I guess I'm also beginning to see the reason for the holodeck and Deanna Troi, beyond the obvious eyecandy.
Conversely, if we have continent-sized habitats capable of interstellar travel, it makes the point kinda moot. Where do you go, when all you want is already here? Nobody would ever leave; any planet would always come a poor second to the ship itself. You could have roaming generation ships that travel to seed, and move on. Factoring in wear-and-tear issue resolution, of course. Or you could have seeders whose only purpose is to reach the next destination only to rebuild their ship, leave behind descendants, and move on.
Niven's Ringworld is a generation starship taken to the other extreme - a habitat that outclasses any source or destination at an exponential level.
Which brings us back to the Civilization Planner. We would either need supremely long-lived human beings, or Pak. Or we would need automated systems and frozen chromosomes, and independent failsafes of frozen repairmen when things went wrong.
That's possible. Shit, that's possible. We can start reaching the stars the day we have a reliable freezing tech.
Here's another alternate. One mother system that runs the ship. Multiple gene banks. Multiple equipment garages. And multiple independent modules whose only function would be to synthesize and grow trained repair personnel from the gene banks purely when the rest of the systems collapsed so catastrophically that they went out of the parameters of the autosystems. Sure, it'll take years to get the workers - but that's nothing in a journey span of millenia.
Interesting to think of what they would do afterwards, though.
Hmmm...
Tuesday, March 04, 2008
Gaming - the next level
Most probably a hoax, but lookit the completely awesome concept. Reality Gaming.
Game puts player into trance, then evil mastermind game coordinator puts player into game. A zombie FPS is replicated in real life in a warehouse, and knocked-out players are put in. Watch them wake up, the completely disbelieving 'this-is-not-happening' look slide into near-madness when the zombies start making their appearance.
Also says a lot of how people react. It took him just a few seconds to start shooting at the people. I can't even say he's adapting to the situation because he's not taking the classic approach to zombies as popularized in hundreds of movies - i.e., zombies can be disposed of by removing the head or destroying the brain - but not a single headshot do we see. He's just opening full-on fire at anyone and everyone. Including the game coordinator, despite his obviously non-zombie look.
Maybe there is some truth in the studies that correlate violent behaviour to games; sadly, one more thing that come through all to clearly is how educational content - removing the head or destroying the brain - tends to be completely discarded in stressful situations.
Labels: gaming, life, practical jokes, video games
Monday, March 03, 2008
gamers: catchin 'em young!
Labels: gaming, life, video games
Tuesday, February 26, 2008
Going Postal 2.0

[Current score: Colaba Pavement 3, uTorrent 2.]
The graphics are a bit old; I remember playing the original 2D Postal back in '95, so this can't have been too far ahead, though the responsiveness of the Unreal engine is awesome. But it's a laugh riot because of the twisted, fast, and completely bonkers sense of humour that it overflows with.
'Save a Tree, Burn a Book.'
'Did you place an offering in the Donation Box? Then you are Forgiven.'
The ability to stick your shotgun up a cat's bum to use as a makeshift silencer.
The only, and repeat, ONLY, game in history I have played where I can pee on people.
The Church or Our Lady of Infinite Avarice, disgorging boomstick-toting priests to take on Osama clones.
Me getting captured by hillibillies and waking up... in the Gimp's leather suit, in his trunk.
Notice how the US homicides graph spikes with the end of the last major war the US was involved in? I guess we'll know for sure when VR tech advances to the point that virtual violence is indistinguishable from the real. If actual crime rates drop - I'm vindicated.
Labels: gaming, the meaning of life, video games
Thursday, February 21, 2008
Roses are red, but V-Day is blue.
Please excuse general ranting post. But that's what I'm blogging for anyway, so if you don't like, take hike.
Feb 3rd: Order placed at Rediff.com. Delivery to be done on 14th.
Feb 14th:Not delivered.
Feb 18th:
From:Ashish Tewari
Date: Monday, February 18, 2008 03:26 PM
To: customersupport@rediff.co.in
Subject: Complaint: Order No: 4384440
Hi, I wanted to bring to your attention the following order, which was placed on Date:2008-02-07 for delivery on Valentine's Day. As of today (18th), it is still showing as pending. Should I have specified that I meant Valentine's Day 2008 and not 2009?
Order No: 4384440 Order Status :Approved
What's the next step from here? Has the cost been charged to me?
Feb 19th:
From: Support
To: Ashish Tewari Sent: Tuesday, February 19, 2008 9:42 PM
Subject: [Possible SPAM] RE:'Rediff=008-094-395' Complaint: Order No: 4384440
Dear Ashish,
Greetings from Rediff.com With reference to your mail, we would like to inform you that the item ordered against the Order No : 4384440 , has been delivered to the delivery address.
Assure you of prompt and courteous response on all your visits to Rediff.com
Warm Regards,
PG
Customer Service
Rediff. Com
P.S: Please do not change the subject line for future correspondence .
From: Ashish Tewari
Date: Wednesday, February 20, 2008 11:37 AM
To: Support (customersupport@rediff.co.in)
Subject: Re: [Possible SPAM] RE: Complaint: Order No: 4384440
Delivery on the 19th for a festival on the 14th, even after the order has been booked 10 days in advance of the festival, is not counted as fulfilling customer satisfaction. You need to add a disclaimer that 'Product may be delivered up to 5 days after scheduled date' to avoid false representation and consumer court issues. I am very, very disappointed with the quality of Rediff's service. The recipient needs to receive this ON the day it is supposed to be delivered. What's the point of delivering it 5 days late? Are you suggesting that I need to celebrate Valentine's day, or a birthday, or any other occasion on the day they happen, or as per Rediff's convenience? I'm interested in hearing what is even the remotest justification you have for delivery of a Valentine's Day gift on the 19th. I may as well not have placed the order with Rediff. I have to put up with the consequences of not gifting on the 14th, then seeing my money go down the drain, and then be told that the delivery has been done late, without any apology or reason. Why should I gift flowers on the 19th of February? I already look bad for not giving on the 14th. Now an incompetent vendor screws it up even more by then doing a delivery a week later!
In fact, let me correct my above point. I am not interested in finding out why Rediff chooses to celebrate Valentine's Day on the 19th. As far as I am concerned, the order of a Valentine's Day Flowers was not executed. I did not order 'Flowers to be delivered on the 19th of February for no reason'. I am therefore assuming that my order placed has not been executed, and I want my order cancelled and my money back.
Grrrr.
From: Support
To: Ashish Tewari
Sent: Thursday, February 21, 2008 10:12 PM
Subject: [Possible SPAM] RE:'Rediff=008-094-395' Complaint: Order No: 4384440
Dear Ashish,
Greetings from Rediff.com
We have received your mail and understand every reason for you being upset. We have made every attempts to deliver products on the intended date, however the same must have happened due to oversight by our enabling partners at the time of delivery.
They have attempted, but enabling partner screwed up. Interesting. Take the credit but pass the buck, in the same sentence!
We would not be able to meet the sentiment that you had intended to send along with a timely gift.
(at least, until we finish work on the rediff iTimeMachine 1.0 beta, I assume)
We truly understand the sentiments involved in your gifting. We request you to kindly bear with us this time, we are taking adequate measure to prevent any recurrence.
(by ensuring you don't have recurring customers?)
We once again sincerely regret the delay and inconvenience caused to you. We assure you courteous, prompt service on all your visits to www.rediff.com.
Warm Regards,
PG
Customer Service
Rediff. Com
Labels: customer service, rants
Monday, February 18, 2008
just when you thought it couldn't get any better....
Guess who turns out to be in the wrecking business!
What's next? The Delilah franchise of hair salons?
I spoke to soon. They already are.
http://www.delilah-salon.com/
Now your chaetophobia can trigger your trichotillomania. Enjoy.
Friday, February 15, 2008
Back to the womb
Tuesday, February 05, 2008
Mumbai for Maharashtrians?
boo hoo
Labels: gaming
A moving story... moved!

Labels: life, living single
Sunday, February 03, 2008
aimlessness...
miss trekking. used to give me such a calm, fresh new perspective... too many things happening now, too much to do
Friday, February 01, 2008
Runaway 2
At a stage right now where the story's becoming... interesting. I've outsmarted a drunk monkey, a dyslexic marine, befriended a nymphomaniacal waitress, impersonated a top secret government official, brought a cockatoo back from the dead, desecrated a witch doctor's grave, stolen a toy from a child, helped a Hawaiian kahuna rediscover his roots, taught an australian surfer to surf without waves, taught a genius idiot-savant to speak again and learn dentistry, unlocked an alien portal, and am currently avoiding a psychotic killer and a megalomaniacal renegade colonel.
The characters are awesome. Kordsmeier has references to god knows how many megalomaniacal colonels from Hollywood lore. Platoon's Sgt. Elias Grodin, Forrest Gump's Lt. Dan, Apocalypse Now's Col. Kurtz and Lt. Col. Bill Kilgore. A dead Indiana Jones makes an appearance, as does an aged Baloo in a human avatar. Ehrich von Daniken is profoundly present, and a tropical Area 51. This is where it scores over Myst - Myst was too abstract, too alien, too unfamiliar. Here, you can use what you know from modern-day legends. It's an awesomely entertaining experience, and you do need to use your brains.
Let's see what happens next...
Labels: gaming, review, video games
Thursday, January 24, 2008
the future is now
Labels: cars, cool stuff, futuristics, technology
gaming
I guess one bit of it is... escapism. The same reason you read, or listen to music, or watch movies... or plays, or art... there is a story in here, and it's long, complex, rich, and often fascinating. It's not just shoot-and-watch-the-gore-spatter; the background stories can be expansive and imaginative as any SF. When you read, you don't just look at the words; after a point, there's a direct flow of thought from your imagination to your conscious mind, with the words on the page just the occasional trigger. This can be as immersive.

Ever done puzzles? I'm not talking about the crap that passes itself off as 'puzzle games'. Even stuff like Tomb Raider, like a lot of movies and books, require significant suspension of disbelief on the part of the audience. Stand back and look, and you know that Ms Croft can get past the cunning trap in one way and only one way, and that one way has been conceived and created by Eidos Interactive long long before you came on the scene. You're being forced to walk down a corridor, wearing a chicken suit, with a pause every five seconds to sing the chorus lines from Eminem's Stan. If you don't do any of this, you die.



Stopping play is like... waking up, or falling asleep, depends on how you see it; between
.
.
Do you really want to quit? Y / N
.
.
and shutting down, getting up, water, roll into bed, drifting off... is a dreamlike, fugue state anyway. As soon as I slide into unconsciousness, REM kicks in almost instantly, picking up where the other side of that Y/N left off. Talk about an immersive experience - like most immersive experiences, this one sticks to you after you've climbed out. The next waking in the morning is even more disjointed.

It's an experience that extends way back in it's foreplay before the actual gameplay. The entire wandering through Fort, leafing through the pavement titles, one eye open for cops, making the selection, the bargaining, the wrapping up of the purchase in the inevitable black plastic bag, quick turn-down of the offer for porn ("saab english / hindi / double / triple / latest") and walk home; and the entire installation adventure, decoding the crack instructions written by a technically gifted but linguistically retarded cracker, and that rush when the game executes perfectly for the first time... this is entertainment that you work for, that you take risks for. Is that why it's that much more enjoyable?
That's it for now - I stocked up on Gears of War, Q4, Bioshock, and Max Payne 2 and HL2:Ep1 is still left with a little to go... have a good Winter-een-mas!
Play. Evolve.
Labels: gaming, living single, the meaning of life



