Thursday, January 28, 2010

Some more lucid-dreaming experiments

An interesting discovery - While I know that falling asleep in partial light triggers longer, more vivid and better-structured dreams (with correspondingly far high chances of taking control), it appears that the light needs to be present only at the point of falling asleep; yesterday's experience couldn't have been longer than half an hour, yet the memory lasted far longer. 
Which raises an interesting point - after the REM phase, what is the mind doing? Building dreams triggered off in the light-triggered REM? For the entire night? Or is the REM phase the start and finish of the dream, with the mind switched off for the rest of the time? That won't explain the intermeshing of the real world into dreams - like alarms, people shaking you awake, other noises that awaken you, or even the screaming nightmares at 3 AM (long after REM is done)... or are these cases of an REM phase restarting, or persisting? 
Needs more research. 

An interesting aside - videogames (or any kind of games) are naturally predisposed to be dream-matter because the subconscious recognizes the rules it plays by - and superimposes those rules, controls, and imagery (skins, if you will) in a manner that I guess is very similar to what the games themselves use - databases, scripts, CSS and skins. 
Last night, for instance - was a dream about what combination of tactics in my Dragon Age characters would work best in various combat situations. The healer at a distance, pumping up the fighters; the tank to distract unwelcome attention from the healer; the mage to target and incapacitate the bosses temporarily while the weaker enemies are disposed of, etc. And since a videogame is essentially an artificial-reality construct, it was a dream about a dream. 
And the game in question is about a main character who's been trapped in a lucid nightmare herself; so it's a dream of a dream of a dream. LOL.